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Wireless

AR, VR consumer content and apps market up 72% to USD 3.2 bln in 2017

Thursday 12 April 2018 | 16:03 CET | News
The global market for consumer AR and VR content and apps grew by 72 percent to USD 3.2 billion in 2017 as a growing end-user base invested in more content, apps and out-of-home VR entertainment, according to data from IHS. The market for consumer VR remains relatively niche, but continued moderate headset adoption is expected over the next few years as hardware prices drop, technology improves and content becomes more appealing. However, with limited adoption of high-end PC and console VR headsets so far, many independent VR content companies selling content directly to consumers have found

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Categories: Mobile & Wireless
Companies: Apple / Google
Countries: World
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