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Wireless

Spending on VR entertainment to hit USD 3.3 bln by 2020

Monday 10 October 2016 | 09:18 CET | News
Aggressive promotional activity from smartphone vendors and the launch of premium smartphone VR products, including Google's Daydream View, will help drive the installed base of VR headsets from 4 million in 2015 to 81 million in 2020, according to a report by IHS. That same year, consumer spending on VR headsets will reach USD 7.9 billion and spending on VR entertainment will hit USD 3.3 billion. Consumer spending on VR headsets will be USD 1.6 billion in 2016, bolstered heavily by the launch of high-end headsets from Oculus, HTC and Sony. This will drive average sales price of all headsets

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Categories: Mobile & Wireless
Countries: World
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