
Deutsche Telekom said it has tested network slicing for applications like virtual reality game streaming in partnership with Ericsson and Samsung. The test was conducted at Telekom’s lab in Bonn on the Ericsson 5G standalone infrastructure and with Samsung Galaxy S21 5G smartphones.
The companies built two independent E2E network slices for VR streaming games, a default MBB slice and the cloud VR gaming-optimized gaming slice. The 5G E2E network slicing enables higher data throughput and stable low latency to the gaming slice while isolating the two slices and securing slice aware quality of service (QoS) differentiation.
Open RAN in Germany
Telekom also announced during Mobile World Congress that it has deployed open RAN equipment in the town of Neubrandenburg, The open RAN is based on 4G and 5G services over up to 25 sites. Telekom has partnered with Dell, Fujitsu, Intel, Mavenir, NEC and Supermicro to set up the open RAN.
The remote radio units (O-RU) are provided by Fujitsu and NEC, including Fujitsu’s LTE and 5G NR O-RUs and NEC’s 32T32R 5G massive MIMO (mMIMO) radio units (RU) conforming to O-RAN Alliance front haul specifications. Mavenir provides the cloud-native baseband software for the 4G and 5G distributed units (O-DU) and central units (O-CU), including for the mMIMO radio units. Dell and Supermicro provide the standard server hardware for the virtualized baseband software. The O-RAN Cloud architecture is built on top of the Intel FlexRAN software architecture.